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All About Microtransactions

Microtransactions have been a fiercely disputed subject, with creators seeking more creative methods to include microtransactions in some shape or the other.

Previously, designers built games in the same manner that they did other forms of entertainment, such as movies. The emphasis was on creating a high-quality game and then recovering the expenditures via sales over a certain period of time. With microtransactions, developers may now employ a completely new business model and reap more profits, even though adding the risk of losing some of their core audience.

What Exactly are Microtransactions? 

There really is no one description that completely incorporates and expresses the phrase microtransactions. However, in general, a microtransaction would be anything you pay money for in a video game that is not included in the original purchase.

There’s a whole new level of economics behind it. Game creators have learned to capitalize on this new cash stream. Microtransactions are believed to be used by only 5 to 20% of gaming communities, with varying amounts spent.

Game developers are taking advantage of this. As of now only 5 to 20% of game developers are taking part in microtransactions, this is still a substantial sum, given the tremendous money made by free-to-play games. To foster additional growth, executives at these firms want to monetize the player mass that is not participating in the microtransaction ecosystem. They want to know why and what they can do to pique their interest in partaking.

Who Utilises Microtransactions?

Video Games

According to new statistics published by the Entertainment Software Association (ESA) and The NPD Group, the US video game industry produced a record $36 billion in sales in 2017, an increase of 18% over 2016.

Microtransactions are a huge source of revenue for Fortnite’s owner and operator, Epic Games. Almost all of its income is generated through in-game purchases. Tens of millions of players across the globe enjoy Fortnite, which can be downloaded and played for free.

Research claims Fortnite was the fourth most profitable console game in February 2020. The commercialization happens when the player wants to obtain “costumes” and “skins,” which must be purchased. While users may carry on playing Fortnite for free, the great majority of them pay for these auxiliary items, which produce big bucks for Epic Games. The game also has a novel component dubbed the “Battle Pass,” whereby a quarterly membership costs around $9.50.

Online Gaming

Even the iGaming sector jumped on the microtransaction wagon – sort of. Nowadays, there are several options for playing your preferred casino games online.

There exists an online casino type, known as a social casino, where no monetary risk is considered necessary. Social casinos provide free-to-play games, in contrast to traditional online casinos that need players to register and make a deposit into an account before they can play. Social casinos provide typical casino games such as poker, slots, blackjack, and baccarat. Gamers may play alone, with pals, or with a bunch of random folks. It’s entirely up to each individual’s discretion. All games are played solely for entertainment purposes or for a virtual currency that may also be used as cash to buy in-game products.

After registering, social casinos will provide virtual credits to the new account. Extra chips will be awarded just like in a regular real-money casino when a player wins. However, when a player loses, the account will not immediately be refilled with free virtual chips. After exhausting the initial batch of chips, users would be required to pay real money in exchange for new ones. Alternatively, gamers may need to wait a specific time period for the chips to resurface. But who’s got that kind of patience these days?

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Rupesh Kumar

First, I am an online marketing professional, as well as a night time gamer with a wide array of interests. Aside from constantly writing about games, I also enjoy writing about my other hobbies such as fitness, cooking, home DIY projects and travel. Contact me at [email protected]

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